| 000 | 01044nam a2200181Ia 4500 | ||
|---|---|---|---|
| 001 | 22986 | ||
| 008 | 230222s9999 xx 000 0 und d | ||
| 020 | _a0-563-54105-9 | ||
| 100 | _aDoherty, Berlie | ||
| 245 | 0 | _aZzaap and the Wordmaster | |
| 260 | _bBBC Educational | ||
| 260 | _c2001 | ||
| 300 | _a160 | ||
| 520 | _a It is the strangest, most unforgettable day ever for the pupils in Miss Wordsworth's class - especially for Peter and Josie. One minute they are sitting in front of the computer, the next they're in it - actually inside the computer game and pawns in the grip of Victor Virus as he attempts to conquer Cyberspace. Luckily, Zzaap is on their side. Can they find their way through the Castle of Gloom and avoid being stuck on the Wall of Spikes? is there any way out of No Hope Valley? And what if they do make it to the end of the game and meet the terrifying Word Master? The future of Cyberspace hangs in the balance, as do the lives of Peter and Josie. | ||
| 650 | _aChildren Stories | ||
| 942 | _2met | ||
| 942 | _cBK | ||
| 999 |
_c5835 _d5835 |
||